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Koda - brand new sampler

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Guy Rowland
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Koda - brand new sampler

Post by Guy Rowland »

This is interesting timing...





Not released just yet. More details here - https://kodasampler.com/


Daryl
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Re: Koda - brand new sampler

Post by Daryl »

That looks very interesting. It certainly looks a lot more modern than Kontakt. I particularly like the "edit like a DAW" feature


wst3
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Re: Koda - brand new sampler

Post by wst3 »

the obvious question - will it import or even play natively, existing libraries developed for other engines? Will it play all my Kontakt libraries? What about GigaSampler/GigaStudio? and so on. Inquiring minds want to know...


Topic author
Guy Rowland
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Re: Koda - brand new sampler

Post by Guy Rowland »

This looks a million times more friendly than Kontakt for developers. It should massively reduce editing / scripting time. And for small / user libraries, it's so much less nightmare-inducing. CODELESS!

With the NI horrors, I think a lot more developers will be considering this than before. Even if (as I hope) NI gets back on track soon, people now have the fear, and it will be hard to ever regain their dominance imo.

Maybe that Mike Greene can tell us how easy it was to port from Kontakt to Koda?

Beta version maybe 2-3 months away the clever man says.


Lawrence
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Re: Koda - brand new sampler

Post by Lawrence »

Somehow I doubt it, or I think it would be pretty buggy, but if they did it would be a game changer.

Copyright issues? I don’t really see why there would be any but I wonder.


Mike Greene
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Re: Koda - brand new sampler

Post by Mike Greene »

Guy Rowland wrote: Jan 28, 2026 3:16 pm Maybe that Mike Greene can tell us how easy it was to port from Kontakt to Koda?
Porting the mappings is easy. The scripting, though, not so much, since KSP and CMajor are such different languages. That's not to say it's not possible, especially if we can work up enough data for Claude (coders' AI of choice) to understand one and convert it to the other. It's a low priority, though, since there's not a lot of benefit to porting old Kontakt libraries to Koda.


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Guy Rowland
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Re: Koda - brand new sampler

Post by Guy Rowland »

Mike Greene wrote: Jan 28, 2026 4:49 pm
Guy Rowland wrote: Jan 28, 2026 3:16 pm Maybe that Mike Greene can tell us how easy it was to port from Kontakt to Koda?
Porting the mappings is easy. The scripting, though, not so much, since KSP and CMajor are such different languages. That's not to say it's not possible, especially if we can work up enough data for Claude (coders' AI of choice) to understand one and convert it to the other. It's a low priority, though, since there's not a lot of benefit to porting old Kontakt libraries to Koda.
Thanks luv!

Are you thinking of fully jumping into Koda for future releases?


Mike Greene
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Re: Koda - brand new sampler

Post by Mike Greene »

Guy Rowland wrote: Jan 28, 2026 5:04 pm Are you thinking of fully jumping into Koda for future releases?
For some, yes, but others, at least the soonish ones, probably not, mostly because I've already written the KSP code for them, so it would be more work at this point to switch. It's hard to say, though. The hardest part of scripting is the logic, which I already have, so it might not be that hard to rewrite in another language. But I haven't looked too closely yet.

There's also an advantage to Kontakt in that it's such a standard platform and people are comfortable with it. That's less of a factor outside of these forums, but inside these walls, people do love their Kontakt.

From a development standpoint, though, I would reeeeally like to get away from the NI encoding process. (Before you ask, I can't give details on our process. ;) )


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Guy Rowland
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Re: Koda - brand new sampler

Post by Guy Rowland »

Koda say the aim is to be coding free (hence the name I guess). Is this plausible for future releases, Mike? It's certainly the part that really got my attention, it feels like the move from DOS to Windows.


Mike Greene
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Re: Koda - brand new sampler

Post by Mike Greene »

It's coding-free for the basics (even legato), so you could pretty easily build an instrument to do most of the things you would typically want to do.

I'm not supposed to say this yet, but we even have a guitar template, including capo, since just about everybody wants to sample their guitar. You can select the number of strings and what the open note is for each one, so this template would also work for banjo, or mandolin, or bass, or 7-string guitar, or whatever. We have a Figma template for this, as well, so you can import a picture of your guitar into the Figma template, make a few tweaks so the strings and frets line up, and now your guitar is on the GUI. (We'll have a video of that in a month or so. Since release is many months away and we don't want to shoot our wad too quickly, we're slow-rolling some of this.)

You still have the option to script more complex things, though, which most developers will need to do. Attack and Release components in Sunset Strings/Choir, or the Repetitions components, for instance, would need to be scripted. Pretty much all of Nightfall would need to be scripted, as would, Realivox Blue, Hip Hop Creator, etc.

So we're trying to appeal to both sides of this - the amateur as well as the lunatic.


Lawrence
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Re: Koda - brand new sampler

Post by Lawrence »

That sounds pretty awesome.


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Guy Rowland
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Re: Koda - brand new sampler

Post by Guy Rowland »

Mike Greene wrote: Jan 29, 2026 12:43 pmYou still have the option to script more complex things, though, which most developers will need to do. Attack and Release components in Sunset Strings/Choir, or the Repetitions components, for instance, would need to be scripted. Pretty much all of Nightfall would need to be scripted, as would, Realivox Blue, Hip Hop Creator, etc.

So we're trying to appeal to both sides of this - the amateur as well as the lunatic.
Wow that's a lot of stuff! You devs is all crazy, man

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