Some pretty impressive stuff here.
There's improvements to the unmix module, including a new Unmix Instrument feature where you can train the algorithm on a clean bit of one instrument and attempt to isolate it on the rest of the mix.
Some pretty extraordinary new stuff for post use, unmixing dialogue, sfx and music and reconstructing poor quality dialogue using AI:
https://www.steinberg.net/spectralayers/new-features
There's more than meets the eye
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Spectralayers 12
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Re: Spectralayers 12
Very interesting features. Think I demo-ed number 9 or 10, but decided then to stick to RX, but worth to dive into this and check things out.
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Re: Spectralayers 12
It's a nice step forward in the evolution of unmixing. The drum separation in particular looks very well done and useful.
The most difficult unmixing to do, in my experience, is to separate keyboards from guitars and vocals from melodic orchestral instruments that are in the same range. Since those conflicts weren't included in the video, I think it's safe to assume that they will still be problematic.
Nonetheless, Spectralayers 12 looks like a significant upgrade.
Best,
Geoff
The most difficult unmixing to do, in my experience, is to separate keyboards from guitars and vocals from melodic orchestral instruments that are in the same range. Since those conflicts weren't included in the video, I think it's safe to assume that they will still be problematic.
Nonetheless, Spectralayers 12 looks like a significant upgrade.
Best,
Geoff
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Re: Spectralayers 12
On the basis of what I heard in the video, I suspect you could give it a go with Unmix instrument, but it would be a) very dependent on getting a clean source and b) would need manual massaging afterwards.Geoff Grace wrote: ↑Jul 02, 2025 2:19 pmThe most difficult unmixing to do, in my experience, is to separate keyboards from guitars and vocals from melodic orchestral instruments that are in the same range. Since those conflicts weren't included in the video, I think it's safe to assume that they will still be problematic.
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Re: Spectralayers 12
My thoughts as well, Guy. That’s why I chose the word “problematic” instead of “impossible.” Of course, the fact that it can even be done to the extent that’s already been accomplished is pretty amazing, whether it turns out to be good enough or not; and sometimes, it’s amazing and good enough.Guy Rowland wrote: ↑Jul 02, 2025 4:28 pmOn the basis of what I heard in the video, I suspect you could give it a go with Unmix instrument, but it would be a) very dependent on getting a clean source and b) would need manual massaging afterwards.Geoff Grace wrote: ↑Jul 02, 2025 2:19 pmThe most difficult unmixing to do, in my experience, is to separate keyboards from guitars and vocals from melodic orchestral instruments that are in the same range. Since those conflicts weren't included in the video, I think it's safe to assume that they will still be problematic.
Best,
Geoff
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Re: Spectralayers 12
Pretty amazing. I expect in a year's time there will be 30 competitors with this feature, but right now I think Spectralayers is the only game in town with it.