Probably read about it already, but Orchestral Tools have released major updates for several of their libraries in the shape of Capsule 2.5.
I still need to download and install the lot, but the introduction video looks promising. (Not sure about the choice of voice-over though.)
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Orchestral Tools / Capsule 2.5
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Topic author - Posts: 3520
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Re: Orchestral Tools / Capsule 2.5
Just going through it now.
First impressions are overall good. Not sure why there is no ability to change legato volume via CC. They went to all that trouble to allow legato volume but didn't go the extra inch to allow for continuous change. I'm hoping that it's just operator ignorance on my part.
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First impressions are overall good. Not sure why there is no ability to change legato volume via CC. They went to all that trouble to allow legato volume but didn't go the extra inch to allow for continuous change. I'm hoping that it's just operator ignorance on my part.
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Re: Orchestral Tools / Capsule 2.5
Hi Jack, of course the legato volume can also be assigned to a CC. This is not shown in the video, but you can assign everything to a CC in Capsule (that is sort of the point of it in the first place).
Re: Orchestral Tools / Capsule 2.5
Does the Capsule update improve things in Metropolis Ark? (which, to be clear, I've had no problems with.)
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Re: Orchestral Tools / Capsule 2.5
Thanks Tobias,
I now see where the cc assignment for Legato Volume is in the Instr. Options list.
Hooray, it was simply operator ignorance.
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I now see where the cc assignment for Legato Volume is in the Instr. Options list.
Hooray, it was simply operator ignorance.
.
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- Posts: 334
- Joined: Nov 01, 2015 4:53 pm
- Location: Bingen, Germany
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Re: Orchestral Tools / Capsule 2.5
The Metropolis Ark I Update will be released today.
Re: Orchestral Tools / Capsule 2.5
All the updates look great so far! Unfortunately it seems like I have to completely rebuild the OT part of my template, since re-enabling an old patch completely crashes Cubase. A "fresh" patch works beautifully now though, no more issues with the deactivation function as far as I can tell.